The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
Fleeing from the grim aviators of the Green Storm, witht he cold of the Ice Wastes seeping into their bones, Tom and Hester stumble on the ice city of Anchorage just in time. But Anchorage is not a safe refuge - devastated by plague, the city is barely lurching along, and the young margravine is making a last desperate bid for survival. She has set a course for the dead continent - America.
When the Thea Sisters' friend Bridget returns to Scotland for a family emergency, the five mice offer to help. And when Bridget goes missing, they have to rush to Scotland to help find her! Along the way, the Thea Sisters encounter Celtic legends, cryptic messages, and hidden treasures on a trip that's full of surprises!
When the Thea Sisters' friend Ashvin is in trouble, they rush to his aid . . . in India! Ashvin has been bringing the monkeys that live in the big city back to their natural jungle environment. But the monkeys have suddenly started stealing jewels! Someone must be behind this terrible theft. Can the Thea Sisters solve the mystery?
Digging for peat in the mountains with his Uncle Tally, Fergus finds somtething that makes his heart stop. Curled up deep in the bog is the body of a child first up. And it looks like she's been murdered.
As fergus tries to make sense of the mad world around him- his brother on hunger strike in prison, is growing feelig's for Cora, hes Mam and Da arguing over the Troubles, and him in it up to the neck- a little voice comes to him in his dreams, and the mystery of the bog child unfurls.
A kit is born, a prophecy is told, a storm is brewed.
Bluekit is born and the clan celebrates. Her father ignores her. Is he hiding something? Insistent cats die and brave cats perish. Bluekit becomes apprenticed and learns the ways of the warrior code. Bluepaw discovers things that should not be told. Bluepaw becomes Bluefur and is a loyal warrior.
Bluefur loses everything, her sister, kits and clan. What is her prophecy? What measures will she go to, to become clan leader.
The exciting graphic novelization of Robert Louis Stevenson's Kidnapped, a dramatic and epic adventure story about a seventeen-year-old desperate to secure his inheritence, culminating in a chase from the islands in the west of Scotland to Edinburgh.
At the conclusion of The Mark of Athena, Annabeth and Percy tumble into a pit leading straight to the Underworld. The other five demigods have to put aside their grief and follow Percy’s instructions to find the mortal side of the Doors of Death. If they can fight their way through the Gaea’s forces, and Percy and Annabeth can survive the House of Hades, then the Seven will be able to seal the Doors both sides and prevent the giants from raising Gaea. But, Leo wonders, if the Doors are sealed, how will Percy and Annabeth be able to escape?
Jemma has just landed her first job, babysitting Sammy. It's in Rosethorne, one of the famous witches' houses near where she lives. Sammy says the house is haunted by a sad little girl, but Jemma doesn't know what to believe.
One day when the two girls are playing hide and seek, Jemma discovers a rose charm made of ivory. As she touches the charm she sees a terrifying flashback. Is it the moment the ghost was murdered? Jemma runs for her life, falling down the stairs and tumbling into unconsciousness.
Following the death of her mother, Anna Flowers must leave behind her childhood home and move with her father Ken to the town of Peppersalt, hundreds of kilometres away. The only people she knows in Peppersalt are her boring Aunt Gladys and crazy Nana Bessie.